METAS AND MASKS
Attributes represent essential traits that every character possesses by default. These serve as the foundation to most rolls in Vampire: The Requiem. The nine Attributes are split into three categories; Mental, Physical, and Social. If a game rule refers to a “Social roll,” or a “Mental action,” that means an action that uses the appropriate Attribute category.
Mental Attributes reflect your character’s acuity, intellect, and strength of mind.
Intelligence is your character’s raw knowledge, memory, and capacity for solving difficult problems. This may be book smarts, or a wealth of trivia.
Wits represents your character’s ability to think quickly and improvise solutions. It reflects your character’s perception, and ability to pick up on details.
Resolve is your character’s determination, patience, and sense of commitment. It allows your character to concentrate in the face of distraction and danger, or continue doing something
in spite of insurmountable odds.
Physical Attributes reflect your character’s bodily fitness and acumen.
Strength is your character’s muscular definition and capacity to deliver force. It affects many physical tasks, including most actions in a fight.
Dexterity is your character’s speed, agility, and coordination. It provides balance, reactions, and aim.
Stamina is your character’s general health and sturdiness. It determines how much punishment your character’s body can handle before it gives up.
Social Attributes reflect your character’s ability to deal with others.
Presence is your character’s assertiveness, gravitas, and raw appeal. It gives your character a strong bearing that changes moods and minds.
Manipulation is your character’s ability to make others cooperate. It’s how smoothly she speaks, and how much people can read into her intentions.
Composure is your character’s poise and grace under fire.
It’s his dignity, and ability to remain unfazed when harrowed.